> For the complete documentation index, see [llms.txt](https://university-of-games.gitbook.io/welcome/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://university-of-games.gitbook.io/welcome/products/unity-sound-packs.md).

# Unity Sound Packs

**Unity sound effect packs** from University of Games — professionally recorded with condenser studio microphones and shipped as **Mono 44.1 kHz / 16-bit WAV** files, ready for `AudioSource` in indie and mobile games.

{% hint style="success" %}
Browse the full publisher catalogue: [University of Games on the Unity Asset Store](https://assetstore.unity.com/publishers/25633)
{% endhint %}

{% hint style="info" %}
**Audio format:** Mono · 44.1 kHz · 16-bit WAV · drag & drop onto Unity `AudioSource`
{% endhint %}

## Listen to SoundCloud previews

{% embed url="<https://soundcloud.com/university-of-games/sound-pack-free-edition?in=university-of-games/sets/unity3d-asset-store>" %}

{% embed url="<https://soundcloud.com/university-of-games/sound-pack?in=university-of-games/sets/unity3d-asset-store>" %}

{% embed url="<https://soundcloud.com/university-of-games/sound-pack-vol2?in=university-of-games/sets/unity3d-asset-store>" %}

***

## Unity audio packages

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Free Edition</strong></td><td>4 free UI sound effects — clicks, timer, purchase cue.</td><td><a href="/pages/U179bFcuANTAzD9brPFv">/pages/U179bFcuANTAzD9brPFv</a></td></tr><tr><td><strong>Vol. 1</strong></td><td>9 card game SFX — pick, drop, rotate in 3 styles.</td><td><a href="/pages/9TBkLWdWcnxgflHBorZH">/pages/9TBkLWdWcnxgflHBorZH</a></td></tr><tr><td><strong>Vol. 2</strong></td><td>16 toy and playful object sound effects.</td><td><a href="/pages/6NgeoC5RhF4vdOfLqh4W">/pages/6NgeoC5RhF4vdOfLqh4W</a></td></tr><tr><td><strong>Ultimate</strong></td><td>29 clips — Free + Vol. 1 + Vol. 2 with per-volume demos.</td><td><a href="/pages/EokhnJ5RMBzK9ucxgge6">/pages/EokhnJ5RMBzK9ucxgge6</a></td></tr></tbody></table>

***

## Quick start

{% stepper %}
{% step %}

### Install

Import the package from the Unity Asset Store (or copy the pack folder into `Assets/`).
{% endstep %}

{% step %}

### Open the demo

Open **Demo.unity** next to the clips and press **Play**. An interactive sound board lists every clip, grouped by category.
{% endstep %}

{% step %}

### Audition

* Click a pad to play (length, sample rate and channels are shown on the pad).
* Adjust **Volume** and **Pitch**, or enable **Pitch var** for a small random pitch offset on every play.
* **Play all** auditions the whole pack in sequence.
* Shortcuts: **1–0** play the first ten sounds, **Space** stops, **P** plays everything.
  {% endstep %}

{% step %}

### Use in your game

Drag any `.wav` onto an `AudioSource`, or assign clips from code / the Inspector. The demo UI is built at runtime by `SoundPackDemo.cs` — no prefab, sprite or font dependencies.
{% endstep %}
{% endstepper %}

***

## Technical specs

| Property    | Value                                          |
| ----------- | ---------------------------------------------- |
| Channels    | Mono                                           |
| Sample rate | 44.1 kHz                                       |
| Bit depth   | 16-bit                                         |
| Container   | `.wav`                                         |
| Demo        | `Demo.unity` + `SoundPackDemo.cs` (runtime UI) |

{% hint style="info" %}
**Pitch variation** on the demo board mirrors a common production trick: a tiny random pitch offset keeps repeated one-shots from sounding robotic.
{% endhint %}

***

## Support

Questions about a package? Leave a review question on its Asset Store page, or reach us through the channels on the [Community](/welcome/community.md) page.
